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Common Vessels

This section describes some of the starships and other vessels that can be commonly encountered in Cepheus Engine campaigns. These are not the only types of vessels that exist, and creative Referees are encouraged to integrate ships of their own creation or from other sources as they see fit.

TL9 Asteroid Miner

Using a 200-ton hull (4 Hull, 4 Structure), the Asteroid Miner is frequently used to exploit the abundant riches found in planetoid belts. It mounts jump drive A, maneuver drive A, and power plant A, giving a performance of Jump-1 and 1-G acceleration. Fuel tankage of 44 tons supports the power plant for four weeks and two Jump-1 jumps. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are three staterooms and five low berths. The ship has two hardpoints and two tons allocated to fire control. Cargo capacity is 84 tons. The hull has a standard configuration, and is armored with Titanium Steel (2 points). Special features include three escape pods, three tons of fuel processors (processes 60 tons of unrefined fuel into refined fuel per day), fuel scoops, a mining drone and a smelter. The ship requires a crew of three: one pilot, one navigator and one engineer. (If weapons are installed, this vessel will also require two gunners). The ship can carry three additional passengers at double occupancy (one with gunners) and five low passengers. The ship costs MCr33.219 (including discounts and fees) and takes 44 weeks to build.

TL11 Corvette

Using a 300-ton hull (6 Hull, 6 Structure), the Corvette is an example of a frigate commonly found in operation within an interstellar polity. It mounts jump drive C, maneuver drive J, and power plant J, giving a performance of Jump-2 and 6-G acceleration. Fuel tankage of 96 tons supports four weeks of power plant operation and one Jump-2 jump. Adjacent to the bridge is a computer Model 3/fib. The ship is equipped with Advanced sensors (DM+1). There are nine staterooms and five emergency low berths. The ship has three hardpoints and three tons allocated to fire control. Installed on the hardpoints are two triple turrets armed with missiles and one triple turret armed with beam lasers. 120 smart missiles are carried as ammunition for the missile turrets. Cargo capacity is 25 tons. The hull is standard, armored with Crystaliron (8 points), and possesses a stealth coating that absorbs radar and lidar beams, and also disguises heat emissions. Special features include an armory, four detention cells, five tons of fuel processors (processes 100 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of 18: one commanding officer, one pilot, one navigator, two engineers, three gunners and ten marines. The ship can carry up to four additional passengers as prisoners in the detention cells. The ship costs MCr194.445 (including discounts and fees) and takes 52 weeks to build.

TL9 Courier

Using a 100-ton hull (2 Hull, 2 Structure), the Courier is used to transfer critical information, vital cargo or essential personnel within an interstellar polity, or by anyone who needs fast yet affordable interstellar transportation. It mounts jump drive A, maneuver drive B, and power plant B, giving a performance of Jump-2 and 4-G acceleration. Fuel tankage of 28 tons supports the power plant and one Jump-2 jump. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are four staterooms and one emergency low berth. The ship has one hardpoint and one ton allocated to fire control, but has no weapons installed. Cargo capacity is 16 tons. The hull is streamlined, and is armored with Titanium Steel (2 points). Special features include TL11 Jump Control/2 software, two tons of fuel processors (processes 40 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of three: one pilot, one navigator and one engineer. (If weapons are installed, this vessel will also require one gunner). The ship can carry five passengers at double occupancy (four with gunners) and four emergency low passengers. The ship costs MCr35.928 (including discounts and fees) and takes 36 weeks to build.

TL11 Destroyer

Using an 800-ton hull (16 Hull, 16 Structure), the Destroyer serves primarily as an escort for cruisers and dreadnoughts and as a support ship in fleet actions. It mounts jump drive D, maneuver drive M, and power plant M, giving a performance of Jump-2 and 4-G acceleration. Fuel tankage of 368 tons supports four weeks of power plant operation and two Jump-2 jumps. Adjacent to the bridge is a computer Model 3/fib. The ship is equipped with Advanced sensors (DM+1). There are twelve staterooms and six emergency low berths. The ship has eight hardpoints and eight tons allocated to fire control. Installed on the hardpoints are two triple turrets armed with missiles and six triple turrets armed with beam lasers. 360 smart missiles are carried as ammunition for the missile turrets. There are one small craft hangers carrying a ship’s boat (also included in the ship’s cost). Cargo capacity is 50.5 tons. The hull is standard, armored with Crystaliron (11 points), and possesses a stealth coating that absorbs radar and lidar beams, and also disguises heat emissions. Special features include one armory, 23 escape pods, nineteen tons of fuel processors (processes 380 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of 23: one commanding officer, one pilot, one navigator, three engineers, eight gunners, one small craft pilot and ten marines. The ship cannot carry any additional passengers. The ship costs MCr422.775 (including discounts and fees) and takes 92 weeks to build.

TL14 Dreadnought

Using a 5000-ton hull (100 Hull, 100 Structure, divided into two sections of 50 Hull, 50 Structure each), the Dreadnought represents the largest and most heavily-armed ship type within an interstellar polity. These ships are rarely deployed outside of wartime conditions. It mounts jump drive Z, maneuver drive Z and power plant Z, giving a performance of Jump-2 and 2-G acceleration. Fuel tankage of 1,096 tons supports four weeks of power plant operation and one Jump-2 jump. Adjacent to the bridge is a computer Model 6/fib. The ship is equipped with Very Advanced sensors (DM+2). There are 101 staterooms, barracks for 60 troops, 223 low berths (for the Frozen Watch) and 56 emergency low berths. The ship has fifty hardpoints and fifty tons allocated to fire control. Installed on the hardpoints are ten fusion gun bays, five missile bays and 35 triple turrets armed with beam lasers. 3,600 smart missiles are carried as ammunition for the missile bays. In addition, this vessel has two screens: a meson screen and a nuclear damper. There are 22 small craft hangers, 20 holding fighters and two carrying cutters (all included in the ship’s cost). Cargo capacity is 412 tons. The hull is standard, armored with Bonded Superdense (14 points), and possesses a stealth coating that absorbs radar and lidar beams, and also disguises heat emissions. Special features include six armories, 223 escape pods, 54 tons of fuel processors (processes 1,080 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of 223: one commanding officer, one executive officer, one computer officer, two navigation officers, one medical officer, one communications officer, 23 flight officers, one engineering officer, seven gunnery officers, nineteen support staff, 22 flight mechanics, three engineers, fifteen service crew, 66 gunnery crew, 60 ship’s troops. In addition, there are 112 individuals in low berths serving in the Frozen Watch as replacement personnel for casualties and battle losses; between battles, the Frozen Watch can be revived and used to restore lost crew. The ship cannot carry any additional passengers. The ship costs MCr2,768.145 (including discounts and fees) and takes 428 weeks to build.

TL9 Frontier Trader

Using a 300-ton hull (6 Hull, 6 Structure), the Frontier Trader is generally encountered along an interstellar polity border, as well as in systems that are not along major trade routes. It mounts jump drive B, maneuver drive C, and power plant C, giving a performance of Jump-1 and 2-G acceleration. Fuel tankage of 42 tons supports the power plant for four weeks and one Jump-1 jump. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are 25 staterooms and twelve low berths. The ship has three hardpoints and three tons allocated to fire control. Installed on the hardpoints are two triple turrets armed with pulse lasers and one triple turret armed with sandcasters. 100 canisters are carried as ammunition for the sandcaster turrets. Cargo capacity is 75 tons. The hull has a standard configuration, and is armored with Titanium Steel (2 points). Special features include three tons of fuel processors (processes 60 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of eight: one pilot, one navigator, one engineer, three gunners and two stewards. The ship can carry 21 high passengers or 42 middle passengers at double occupancy, and twelve low passengers. The ship costs MCr82.314 (including discounts and fees) and takes 13 weeks to build.

TL11 Heavy Cruiser

Using a 2000-ton hull (40 Hull, 40 Structure), the Heavy Cruiser is a multi-purpose warship used for a variety of independent missions. This vessel is not commonly deployed during peacetime, except for occasional maneuvers. It mounts jump drive N, maneuver drive N, and power plant N, giving a performance of Jump-2 and 2-G acceleration. Fuel tankage of 452 tons supports four weeks of power plant operation and one Jump-2 jump. Adjacent to the bridge is a computer Model 3/fib. The ship is equipped with Advanced sensors (DM+1). There are 42 staterooms and 20 emergency low berths. The ship has twenty hardpoints and twenty tons allocated to fire control. Installed on the hardpoints are four missile bays and sixteen triple turrets armed with pulse lasers. 2160 smart missiles are carried as ammunition for the missile bays. There are 14 small craft hangers, twelve holding fighters and two carrying cutters (all included in the ship’s cost). Cargo capacity is 152.5 tons. The hull is standard, armored with Crystaliron (11 points), and possesses a stealth coating that absorbs radar and lidar beams, and also disguises heat emissions. Special features include three armories, 79 escape pods, 23 tons of fuel processors (processes 460 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of 79: four commanding officers, one pilot, one navigator, nine engineers, twenty gunners, fifteen small craft pilots and thirty marines. The ship cannot carry any additional passengers. The ship costs MCr1,146.915 (including discounts and fees) and takes 47 weeks to build.

TL11 Light Cruiser

Using a 1000-ton hull (20 Hull, 20 Structure), the Light Cruiser is a multi-purpose warship used for a wide variety of independent missions. The light cruiser as less firepower than a heavy cruiser, but is generally faster and more maneuverable. It mounts jump drive H, maneuver drive L, and power plant L, giving a performance of Jump-2 and 3-G acceleration. Fuel tankage of 344 tons supports four weeks of power plant operation and one Jump-2 jump. Adjacent to the bridge is a computer Model 3/fib. The ship is equipped with Advanced sensors (DM+1). There are 23 staterooms and 11 emergency low berths. The ship has ten hardpoints and ten tons allocated to fire control. Installed on the hardpoints are one particle beam bay, three triple turrets armed with missiles and six triple turrets armed with beam lasers. 540 smart missiles are carried as ammunition for the missile turrets. There are five small craft hangers, four holding fighters and one carrying a ship’s boat (all included in the ship’s cost). Cargo capacity is 53 tons. The hull is standard, armored with Crystaliron (11 points), and possesses a stealth coating that absorbs radar and lidar beams, and also disguises heat emissions. Special features include two armories, 43 escape pods, eighteen tons of fuel processors (processes 360 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of 43: two commanding officers, one pilot, one navigator, four engineers, ten gunners, five small craft pilots and twenty marines. The ship cannot carry any additional passengers. The ship costs MCr597.870 (including discounts and fees) and takes 27 weeks to build.

TL9 Merchant Freighter

Using a 400-ton hull (8 Hull, 8 Structure), the Merchant Freighter is frequently used to haul cargo along major trade routes. It mounts jump drive B, maneuver drive B, and power plant B, giving a performance of Jump-1 and 1-G acceleration. Fuel tankage of 48 tons supports the power plant for four weeks and one Jump-1 jump. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are four staterooms and two emergency low berths. The ship has four hardpoints and four tons allocated to fire control, but has no weapons installed. Cargo capacity is 261 tons. The hull has a standard configuration, and is armored with Titanium Steel (2 points). Special features include three tons of fuel processors (processes 60 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of three: one pilot, one navigator and one engineer. (If weapons are installed, this vessel will also require four gunners). The ship can carry two high passengers or four middle passengers at double occupancy (none with gunners), and eight emergency low passengers. The ship costs MCr59.814 (including discounts and fees) and takes 60 weeks to build.

TL9 Merchant Liner

Using a 300-ton hull (6 Hull, 6 Structure), the Merchant Liner is a popular method of interstellar transport along major trade routes. It mounts jump drive B, maneuver drive B, and power plant B, giving a performance of Jump-1 and 1-G acceleration. Fuel tankage of 38 tons supports the power plant for four weeks and one Jump-1 jump. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are 35 staterooms and 20 low berths. The ship has three hardpoints and three tons allocated to fire control, but has no weapons installed. Cargo capacity is 46 tons. The hull has a standard configuration, and is armored with Titanium Steel (2 points). Special features include two tons of fuel processors (processes 40 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of seven: one pilot, one navigator, one engineer and four stewards. The ship can carry 31 high passengers or 62 middle passengers at double occupancy, and 20 low passengers. The ship costs MCr70.209 (including discounts and fees) and takes 52 weeks to build.

TL9 Merchant Trader

Using a 200-ton hull (4 Hull, 4 Structure), the Merchant Trader is frequently encountered along well-established trade routes. It mounts jump drive A, maneuver drive A, and power plant A, giving a performance of Jump-1 and 1-G acceleration. Fuel tankage of 24 tons supports the power plant for four weeks and one Jump-1 jump. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are ten staterooms and twenty low berths. The ship has two hardpoints and two tons allocated to fire control. Cargo capacity is 85 tons. The hull has a standard configuration, and is armored with Titanium Steel (2 points). Special features include two tons of fuel processors (processes 40 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of three: one pilot, one navigator and one engineer. (If weapons are installed, this vessel will also require two gunners. Ships may also wish to carry a medic and a steward). The ship can carry eight high passengers or 16 middle passengers at double occupancy (seven high or 14 middle passengers with gunners) and twenty low passengers. The ship costs MCr34.929 (including discounts and fees) and takes 44 weeks to build.

TL11 Patrol Frigate

Using a 300-ton hull (6 Hull, 6 Structure), the Patrol Frigate performs routine star system patrols within an interstellar polity. It mounts jump drive C, maneuver drive F, and power plant F, giving a performance of Jump-2 and 4-G acceleration. Fuel tankage of 84 tons supports four weeks of power plant operation and one Jump-2 jump. Adjacent to the bridge is a computer Model 3/fib. The ship is equipped with Advanced sensors (DM+1). There are ten staterooms and five emergency low berths. The ship has three hardpoints and three tons allocated to fire control. Installed on the hardpoints are two triple turrets armed with missiles and one triple turret armed with beam lasers. 120 smart missiles are carried as ammunition for the missile turrets. There are two small craft hangers, each holding a fighter (also included in the ship’s cost). Cargo capacity is 23 tons. The hull is standard, armored with Crystaliron (8 points), and possesses a stealth coating that absorbs radar and lidar beams, and also disguises heat emissions. Special features include an armory, five tons of fuel processors (processes 100 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of 20: one commanding officer, one pilot, one navigator, two engineers, three gunners, two fighter pilots and ten marines. The ship cannot carry any additional passengers. The ship costs MCr180.675 (including discounts and fees) and takes 52 weeks to build.

TL9 Raider

Using a 600-ton hull (6 Hull, 6 Structure), the Raider is frequently used by mercenary groups and pirates to perform raids on target systems. It mounts jump drive M, maneuver drive D, and power plant M, giving a performance of Jump-1 and 4-G acceleration. Fuel tankage of 108 tons supports four weeks of power plant operation and one Jump-1 jump. Adjacent to the bridge is a computer Model 2/fib. The ship is equipped with Basic Civilian sensors (DM-2). There are twelve staterooms and six emergency low berths. The ship has three hardpoints and three tons allocated to fire control. Installed on the hardpoints are six triple turrets armed with beam lasers. There are three small craft hangers, two holding fighters and one holding a ship’s boat (also included in the ship’s cost). Cargo capacity is 125 tons. The hull is standard, and armored with Titanium Steel (8 points). Special features include an armory, four security containment cells (equivalent to half of a stateroom each), six tons of fuel processors (processes 120 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of 24: one commanding officer, one pilot, one navigator, two engineers, six gunners, two small craft pilots and ten marines. The ship can carry up to four additional passengers as prisoners in the security containment cells. The ship costs MCr310.851 (including discounts and fees) and takes 76 weeks to build.

TL9 Research Vessel

Using a 200-ton hull (4 Hull, 4 Structure), the Research Vessel is popular with academic professors and independent researchers within an interstellar polity. Reasonably inexpensive, this vessel can operate on an annual budget of MCr3.25 (including maintenance, mortgage, life support, fuel costs and crew salaries). It mounts jump drive A, maneuver drive A, and power plant A, giving a performance of Jump-1 and 1-G acceleration. Fuel tankage of 24 tons supports the power plant for four weeks and one Jump-1 jump. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are six staterooms and three emergency low berths. The ship has two hardpoints and two tons allocated to fire control. There are two small craft hangers, each holding a life boat/launch (also included in the ship’s cost). Cargo capacity is 29 tons. The hull has a standard configuration, and is armored with Titanium Steel (2 points). Special features include 15 probe drones, six laboratories, two tons of fuel processors (processes 40 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of nine: one pilot, one navigator, one engineer and six scientists. (If weapons are installed, this vessel will also require two gunners). The ship can carry three passengers at double occupancy (one with gunners) and twelve emergency low passengers. The ship costs MCr73.809 (including discounts and fees) and takes 44 weeks to build.

TL11 Survey Vessel

Using a 300-ton hull (6 Hull, 6 Structure), the Survey Vessel allows an interstellar polity to continually resurvey its territory to maintain navigation charts and beacons, and help patrol the borders and frontiers for potential problems such as enemy warships or pirate raiders. It mounts jump drive B, maneuver drive C, and power plant C, giving a performance of Jump-1 and 2-G acceleration. Fuel tankage of 72 tons supports the power plant for four weeks and two Jump-1 jumps. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are eight staterooms and four emergency low berths. The ship has three hardpoints and three tons allocated to fire control. Installed on the hardpoints are three triple turrets armed with beam lasers. There are two small craft hangers, each holding a life boat/launch (also included in the ship’s cost). Cargo capacity is 39 tons. The hull has a standard configuration, and is armored with Titanium Steel (2 points). Special features include 20 probe drones, six laboratories, four tons of fuel processors (processes 80 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of fourteen: one commanding officer, one pilot, one navigator, one engineer, one medic, three gunners and six scientists. The ship can carry two passengers at double occupancy and sixteen emergency low passengers. The ship costs MCr120.969 (including discounts and fees) and takes 52 weeks to build.

TL9 System Defense Boat

Using a 400-ton hull (8 Hull, 8 Structure), the System Defense Boat is a non-Jump-capable spaceship commonly used to defend the vital points of a star system. It mounts maneuver drive M and power plant M, giving a performance of 6-G acceleration. Fuel tankage of 48 tons supports the power plant for four weeks. Adjacent to the bridge is a computer Model 2/fib. The ship is equipped with Basic Civilian sensors (DM-2). There are ten staterooms and five emergency low berths. The ship has four hardpoints and four tons allocated to fire control. Installed on the hardpoints are two triple turrets armed with missiles and two triple turrets armed with beam lasers. 360 smart missiles are carried as ammunition for the missile turrets. Cargo capacity is 109 tons. The hull has a streamlined configuration, and is armored with Titanium Steel (8 points). Special features include an armory, three tons of fuel processors (processes 60 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of eighteen: one commanding officer, one pilot, two engineers, four gunners and ten marines. The ship cannot carry any additional passengers. The ship costs MCr171.574 (including discounts and fees) and takes 60 weeks to build.

TL9 System Monitor

Using a 1000-ton hull (20 Hull, 20 Structure), the System Monitor is a non-Jump-capable warship used to defend strategic locations within a star system. The System Monitor has more firepower and defensive capabilities than a System Defense Boat, but is much more expensive. It mounts maneuver drivexand power plant X, giving a performance of 6-G acceleration. Fuel tankage of 88 tons supports four weeks of power plant operation. Adjacent to the bridge is a computer Model 2/fib. The ship is equipped with Basic Civilian sensors (DM-2), in keeping with its TL9 design. There are 24 staterooms and 12 emergency low berths. The ship has ten hardpoints and ten tons allocated to fire control. Installed on the hardpoints are one particle beam bay, three triple turrets armed with missiles, three triple turrets armed with pulse lasers and three triple turrets armed with particle beams. 1080 smart missiles are carried as ammunition for the missile turrets. There are nine small craft hangers, eight holding fighters and one carrying a ship’s boat (all included in the ship’s cost). Cargo capacity is 123.5 tons. The hull is of a standard configuration and is armored with Titanium Steel (9 points). Special features include two armories, 45 escape pods, five tons of fuel processors (processes 100 tons of unrefined fuel into refined fuel per day) and fuel scoops. The ship requires a crew of 45: two commanding officers, one pilot, three engineers, ten gunners, nine small craft pilots and twenty marines. The ship cannot carry any additional passengers. The ship costs MCr610.461 (including discounts and fees) and takes 108 weeks to build.

TL9 Yacht

Using a 100-ton hull (2 Hull, 2 Structure), the Yacht is the smallest civilian starship that is commonly encountered in an interstellar polity. Commonly used by nobles, dignitaries and other officials, this vessel provides luxurious transport for any celebrity and their entourage. It mounts jump drive A, maneuver drive A, and power plant A, giving a performance of Jump-2 and 2-G acceleration. Fuel tankage of 24 tons supports the power plant and one Jump-2 jump. Adjacent to the bridge is a computer Model 2. The ship is equipped with Basic Civilian sensors (DM-2). There are six staterooms (two of which are combined into a luxurious suite), and three emergency low berths. The ship has one hardpoint and one ton allocated to fire control, but has no weapons installed. Cargo capacity is 12 tons. The hull is streamlined, and is armored with Titanium Steel (2 points). Special features include TL11 Jump Control/2 software, two tons of fuel processors (processes 40 tons of unrefined fuel into refined fuel per day), fuel scoops and two tons of luxuries (effectively replacing the need for a steward). The ship requires a crew of three: one pilot, one navigator and one engineer. (If weapons are installed, this vessel will also require one gunner). The ship can carry one noble and five passengers at double occupancy (four with gunners) and twelve emergency low passengers. (Filling the suite to its maximum capacity would add three more passengers). The ship costs MCr26.388 (including discounts and fees) and takes 36 weeks to build.

Common Small Craft

The following are common small craft designs found in most Cepheus Engine universes.

TL 9 Cutter

Using a 50-ton hull (1 Hull, 1 Structure), the Cutter is designed to take a sealed 30-ton module from surface to orbit, allowing for a wide range of customized uses, depending on the contents of the module. It mounts maneuver drive sK and power plant sK, giving a performance of 4-G acceleration. Fuel tankage of 1.3 tons supports the power plant for one week. Adjacent to the bridge is a computer Model 1. The ship is equipped with Standard sensors (-4). There is a one-man control cabin and additional cabin space for one passenger. The ship has one hardpoint and one ton allocated for fire control. This small craft does not come with weapons pre-installed. Cargo capacity is 1.3 tons. The hull is Standard, and no additional armor has been installed. Special features include a 30-ton module berth, into which one of a variety of specialized modules can be installed (as captured in the Cutter Module Options table). This ship requires a crew of one: Pilot. The ship can carry one additional passenger in the control cabin. The ship costs MCr24.305 (including discounts and fees), not including module costs, and takes 32 weeks to build.

Table: Cutter Module Options
Module Type Cost (MCr) Notes
Cargo 1.5 Cargo (29 tons), 1 airlock
Commuter 2.5 Cabin (18 people), 1 airlock, 1 small fresher/kitchenette
Fuel 1.25 Fuel tankage (28.5 tons), Fuel processors (1.5 tons)
Laboratory 8 Laboratory (7 scientists), 2 airlocks
Low Berth Transport 4 58 low berths, 1 airlock
Luxury Suites 4.5 7 staterooms, 2 airlocks
Prison Transport 4.5 14 detention cells, 1 airlock
Vehicular Transport 6.75 Hangar (23 tons of vehicles), allows repairs/maintenance

TL 9 Fighter

Using a 10-ton hull (0 Hull, 1 Structure), the Fighter is a short-range combat vessel primarily used in system defense and large scale naval engagements. It mounts maneuver drive sC and power plant sL, giving a performance of 6-G acceleration. Fuel tankage of 1.5 tons supports the power plant for one week. Adjacent to the bridge is a computer Model 1/fib. The ship is equipped with Standard sensors (-4). There is a one-man cockpit. The ship has one hardpoint and one ton allocated for fire control. Installed on the hardpoint is a fixed mount single turret armed with a pulse laser. This small craft has no cargo capacity. The hull is Streamlined, and no additional armor has been installed. This ship comes equipped with fuel scoops. This ship requires a crew of one: Pilot. The ship cannot carry any additional passengers. The ship costs MCr10.841 (including discounts and fees) and takes 28 weeks to build.

TL 9 Launch

Using a 20-ton hull (0 Hull, 1 Structure), the Launch is designed to provide basic transportation needs, and is sometimes used as a lifeboat in the event of emergencies in deep space. It mounts maneuver drive sA and power plant sA, giving a performance of 1-G acceleration. Fuel tankage of 0.4 tons supports the power plant for one week. Adjacent to the bridge is a computer Model 1. The ship is equipped with Standard sensors (-4). There is a two-man control cabin. The ship has one hardpoint and one ton allocated for fire control. This small craft does not come with weapons pre-installed. Cargo capacity is 10.9 tons. The hull is Standard, and no additional armor has been installed. There are no special features on this ship. This ship requires a crew of one: Pilot. The ship cannot carry any additional passengers. The ship costs MCr4.797 (including discounts and fees) and takes 29 weeks to build.

TL 9 Pinnace

Using a 40-ton hull (0 Hull, 1 Structure), the Pinnace primarily serves as cargo transport on an interplanetary scale. It mounts maneuver drive sK and power plant sL, giving a performance of 5-G acceleration. Fuel tankage of 1.5 tons supports the power plant for one week. Adjacent to the bridge is a computer Model 1. The ship is equipped with Standard sensors (-4). There is a one-man control cabin. The ship has one hardpoint and one ton allocated for fire control. This small craft does not come with weapons pre-installed. Cargo capacity is 25 tons. The hull is Standard, and no additional armor has been installed. There are no special features on this ship. This ship requires a crew of one: Pilot. The ship cannot carry any additional passengers. The ship costs MCr18.567 (including discounts and fees) and takes 31 weeks to build.

TL 9 Ship’s Boat

Using a 30-ton hull (0 Hull, 1 Structure), the Ship’s Boat is a general-purpose small craft designed to cover a range of tasks. It mounts maneuver drive sJ and power plant sJ, giving a performance of 6-G acceleration. Fuel tankage of 1.2 tons supports the power plant for one week. Adjacent to the bridge is a computer Model 1. The ship is equipped with Standard sensors (-4). There is a one-man control cabin. The ship has one hardpoint and one ton allocated for fire control. This small craft does not come with weapons pre-installed. Cargo capacity is 16.7 tons. The hull is Standard, and no additional armor has been installed. There are no special features on this ship. This ship requires a crew of one: Pilot. The ship cannot carry any additional passengers. The ship costs MCr16.677 (including discounts and fees) and takes 30 weeks to build.

TL 9 Shuttle

Using a 90-ton hull (1 Hull, 1 Structure), the Shuttle provides significantly more cargo transport capacity than the less expensive pinnace, at the cost of slower performance. It mounts maneuver drive sN and power plant sN, giving a performance of 3-G acceleration. Fuel tankage of 1.9 tons supports the power plant for one week. Adjacent to the bridge is a computer Model 1. The ship is equipped with Standard sensors (-4). There is a two-man control cabin. The ship has one hardpoint and one ton allocated for fire control. This small craft does not come with weapons pre-installed. Cargo capacity is 67.4 tons. The hull is Standard, and no additional armor has been installed. There are no special features on this ship. This ship requires a crew of two: Two pilots. The ship can carry one additional passenger in the control cabin. The ship costs MCr25.587 (including discounts and fees) and takes 35 weeks to build.